-
Obtain the map files (typically
.bspfiles). This can be from the Steam Workshop or another source. -
If Workshop-based, add the map’s Workshop ID to your Workshop Collection or use the
+host_workshop_collectionmethod described in Question #2. -
If non-Workshop, upload the
.bspfile togarrysmod/maps/via File Manager or FTP. -
Edit
mapcycle.txtorserver.cfgto set your default map (e.g.,map gm_construct). -
Restart the server, and it should load the new map automatically on start, or allow it to be voted in if you have a voting plugin.
