Twisted Servers

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PO Box 142, Welshpool DC, WA, 6986

+61 8 6297 3450

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Why VPS Tuning Matters for Every Gamer

Nothing ruins a raid or ranked match faster than stuttering frames or rubber-banding. Boosting Game Performance is more than buying faster hardware, it’s about squeezing every ounce of speed from the Windows or Linux VPS game server you already rent. This expanded guide dives deep into CPU, RAM, storage and network optimisation, with an emphasis on Windows VPS while still calling out key Linux commands. We’ll illustrate each concept with five concrete game examples, Minecraft, Rust, ARK: Survival Ascended, Counter-Strike 2 and Valheim, so you can apply the right tweaks to the right engine.
Throughout, we’ll reference the Australian-based Twisted Servers VPS plans for scalable resources, the TCAdmin control panel for simplified management, and our companion comparison article Ultimate Game Server Hosting Australia: Compare Game Hosting Solutions when you need an even deeper breakdown of hosting models.

Why Choose a VPS for Game Servers?

FeatureShared HostingVPS HostingDedicated Server
Guaranteed resources
Root/Administrator access
Cost efficiency for mid-range player counts
Hardware isolation from noisy neighbours

A Virtual Private Server (VPS) gives you root-level control without the cost of a full dedicated box, making it the sweet spot for 10-100 concurrent players. Twisted Servers’ VPS Hosting plans add Australian-based NVMe storage, DDoS filtering and instant scaling, ideal starting conditions for optimisation.

VPS Fundamentals for Boosting Game Performance

Understanding Virtual Resources (CPU, vNUMA & Hyper-V)

  1. vCPUs vs physical cores – On Windows Server 2022, open Task Manager → Performance → CPU to confirm core/NUMA mapping. Pin the game process with start /affinity or Process Hacker to the fastest physical cores.

  2. Hyper-V enlightenments – If you run a nested hypervisor, enable “Static CPU compatibility mode” only when migrating VMs; otherwise leave it off for higher clock speeds.

  3. vNUMA on Linux KVM – Pass numactl --cpunodebind=0 --membind=0 ./MyGameServer to keep memory local to the first socket.

Memory Overhead & Page-File Etiquette

  • Windows – Keep the page-file on a secondary SSD and set Initial = Max to prevent dynamic-resize stalls. For Java games, pass -Xms8G -Xmx8G (equal heap) to minimise virtual memory pressure.

  • Linux – Use vm.swappiness=10 in /etc/sysctl.conf and reserve 25 % of RAM free. A swap-heavy VPS will murder tick-rate.

Storage Choices: NVMe SSD vs SATA SSD vs SAS HDD

MediumI/O Latency (µs)Seq. ThroughputRandom IOPSIdeal Use-Case in Gaming
NVMe SSD30–1003–7 GB/s400k–1 MHigh-population worlds, frequent autosaves (Rust, Valheim)
SATA SSD80–200500–550 MB/s60k–90kMid-size servers; budget-conscious Minecraft hosts
SAS HDD (10k/15k)2 000–4 000220–300 MB/s250–400Massive archival maps, cold backups, mod repositories
  • Windows Tweaks

    • NVMe: Format with 64 KiB allocation unit for ARK and Rust; schedule defrag C: /L weekly (TRIM).

    • SATA SSD: Enable write-caching but keep Cache Flushing ON to avoid corruption after power loss.

    • SAS HDD: Move log files and less-frequent backups here; disable indexing service to shave 2-3 % CPU.

  • Linux Tweaks

    • Mount with noatime on both NVMe and SATA; use XFS or ext4 with discard for SSDs.

    • On SAS arrays, set deadline I/O scheduler; it minimises rotational seek time bottlenecks.

  • Hybrid Layout

    • Place active world data on NVMe, mods/plugins on SATA SSD, and nightly compressed backups on SAS HDD. This tiered strategy keeps Boosting Game Performance without blowing the budget.

Boosting Game Performance with Windows-Specific Tweaks

Windows hosts the majority of private game servers, and small registry or PowerShell changes can yield massive latency gains.

OptimisationCommand or SettingBenefit
High-Performance Power Planpowercfg /setactive SCHEME_MINLocks CPU at turbo freq
Disable Nagle’s AlgorithmRegistry TcpAckFrequency=1 per NICLower TCP-ACK delay (CS 2, Valheim)
Large Send Offload fixDisable LSO in NIC advanced settingsStabilises UDP throughput for ARK
Process Prioritywmic process where name="MyGame.exe" CALL setpriority 128Fewer context switches
Memory Compression OffDisable-MMAgent -mcFrees 3–5 % RAM

Linux equivalents exist (e.g., sysctl net.ipv4.tcp_low_latency=1), but the focus here is Windows VPS tuning.

Five Game-Specific Playbooks for Boosting Game Performance

Minecraft Java Edition

  • JVM Flags (Windows & Linux):

    java -server -Xms8G -Xmx8G -XX:+UseG1GC -XX:MaxGCPauseMillis=150 -XX:+ParallelRefProcEnabled
  • Async-Chunks – Enable PaperMC’s async-chunks: true on Windows; reduces TPS dips.

  • SATA vs NVMe Test – NVMe reduced chunk-load latency by 38 % vs SATA SSD in Twisted benchmarking; SAS HDD was 4× slower.

Rust (UMod)

  • Entity Cleanup Cron – Schedule ./rustserver ent kill every 6 h in TCAdmin; Windows Task Scheduler can call the same BAT.

  • Tick-Rate – Default 30 Hz; trial 60 Hz only if single-core utilisation < 65 %.

  • Disk Choice – Worlds on SATA SSD produce identical FPS to NVMe until 100+ players; SAS HDD cannot keep up with IO burst.

ARK: Survival Ascended

  • Windows Core Parking – Use Quick CPU to unpark; 8–10 % higher dino-spawn performance.

  • Savegame IntervalAutoSavePeriodMinutes=20; push saves to SAS nightly.

  • Large World Assets – Store mods on SATA SSD, leaving NVMe for live map.

Counter-Strike 2 (Source 2)

  • Subtick Optimisingsv_maxuptimelimit 15ms for custom 128 tick servers.

  • QoS DSCP 46 – Prioritise UDP 27015 outbound in Windows Firewall.

  • Map FastDL – Use SAS HDD to host workshop maps via HTTP without hogging NVMe.

Valheim

  • Affinity – Needs 4 dedicated logical cores; start /affinity F valheim_server.exe.

  • World Compressionvalheim_server -compress; nightly copy to SAS.

  • Crossplay Token Refresh – Auto-restart via TCAdmin every 24 h.

Each playbook illustrates our core philosophy: measure, tweak, validate, automate—keeping Boosting Game Performance front-and-centre.

Continuous Monitoring for Boosting Game Performance

Windows Native Stack

  1. Performance Monitor Templates – Log % Processor Utility, Avg. Disk sec/Transfer, NIC packets.

  2. Grafana Agent for Windows – Ship metrics to Twisted Grafana Cloud; node_exporter for Linux.

Linux Parity

collectd, Netdata or glances provide similar visuals. Early warning keeps you Boosting Game Performance before Discord fills with lag complaints.

Network Optimisation & DDoS Shields for Low-Latency Gaming

  1. UDP MTU 1472 – Avoid fragmentation (netsh interface ipv4 set subinterface "Ethernet" mtu=1472 store=persistent).

  2. CTCP on Windowsnetsh int tcp set supplemental internet congestionprovider=ctcp.

  3. Twisted DDoS Edge + in-game rate limits.

  4. WireGuard for Admin – Encrypt RDP/SSH without touching game latency.

Storage, Backups & Disaster Recovery

Tiered Storage Strategy Recap

  • NVMe SSD: Active worlds & live databases.

  • SATA SSD: Mods, static assets, small backup archives.

  • SAS HDD: Weekly compressed images, logs, legacy worlds.

Off-Site Snapshots

All servers run RAID1 on all drives and backups are available as an option on all packages.

TCAdmin vs Raw VPS: Which Approach Boosts Game Performance Faster?

FeatureTCAdmin on VPSRaw VPS (Manual)
Install speedOne-click Steam & mod packsScript every installer by hand
Scheduled restartsGUI toggleWindows Task Scheduler / cron
Multi-game templates100 +DIY
Performance overhead+2 % RAM footprint0 %
Tiered-storage awarenessAuto-detects NVMe / SATA / SASManual fstab / BAT edits
Security presetsBuilt-in game-specific firewall rulesWrite your own iptables / PowerShell
Boosting Game Performance automationBuilt-in alerts & graphsWire Grafana or PerfMon yourself

Need a broader business-level rundown?
Our article [Ultimate Game Server Hosting Australia: Compare Game Hosting Solutions] takes this chart further, adding shared hosting, dedicated servers and TCAdmin-powered VPS to help you choose the right product tier for performance, budget and scalability.

If you prefer a point-and-click workflow, TCAdmin gets you online in minutes and still supports serious optimisation. Power users chasing the last 5 % can extract more with a raw VPS, but must invest time scripting SteamCMD updates, backups, and firewall rules.

Scalability Signals & Twisted Servers Upgrade Path

  • Sustained 90 % vCPU two nights in a row → upgrade from 4→8 vCPU.

  • Swap > 512 MiB despite GC tuning → add 8 GB RAM.

  • Disk queue > 2 on SATA → move to NVMe.

  • Avg. ping > 120 ms for AU players → migrate to Perth POP with zero downtime.

Security Hardening Without Sacrificing Speed

  • Windows Defender Core Isolation – keep on, exclude game folders.

  • Least-privilege firewall – Allow only required game ports.

  • Automated patchingsconfig (Windows) or unattended-upgrades (Ubuntu) at 05:00 AWST.

Conclusion:
Keep Boosting Game Performance, It’s a Journey, Not a Switch

By now you’ve seen how Boosting Game Performance hinges on disciplined resource allocation, Windows-first registry tweaks, and smart tiered-storage choices, NVMe for hot data, SATA SSD for warm assets, and SAS HDD for cold archives. Whether you streamline workflows with TCAdmin or deep-dive into a raw VPS shell (see the detailed comparison in our Ultimate Game Server Hosting article), the Twisted Servers VPS platform delivers the horsepower, dedicated IPv4, DDoS-shielded bandwidth and storage tiers. Benchmark, adjust, back-up, scale, repeat and your community will always notice you’re Boosting Game Performance.

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Trent Smith
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